idleColors
A downloadable game
idle game to mix colors and construct an image
https://play.google.com/store/apps/details?id=com.vohoff.idlecolors
credits:
idea, code, gfx :
Volker Hoffmann
gfx :
Free Space Colony from craftpix
https://craftpix.net/file-licenses/ #2
Music :
"Airport Lounge" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
| Updated | 24 days ago |
| Status | Released |
| Rating | Rated 4.4 out of 5 stars (14 total ratings) |
| Author | VolkerHo |
| Genre | Simulation |
| Tags | 3D, causal, Clicker, Funny, Idle, Indie, Relaxing, Singleplayer |
| Average session | About a half-hour |
| Languages | German, English |
Available on
Development log
- add new stuffMar 08, 2025
- fix saving jobsMar 06, 2025
- bugfix savegameFeb 18, 2025
- fixed the cupFeb 08, 2025
- bugfixes and add stuffFeb 07, 2025
- add visual hintsFeb 05, 2025
- bugfixesFeb 04, 2025





Comments
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Game is really fun now, but after some time playing it crashes the entire browser (i use chrome). I have not yet found what exactly causes the crash, but the longer i play it becomes more laggy until it crashes.
Hey, thank you very much for the feedback .. i do not get any other feedback about memoryleaks . i have looked into with profiler but not realy find out some issues :/ did you tried out on android ?i you want send me an email to vohoff@gmail.com ... i will send you an link to testpage of googlestore ...
I really like the wallpaper and carpet designs and just how cosy the environment looks! The blobs/collectors are also very cute.
I think there might be a bug with the color extractor in the beginning? It seemed to stop working sometimes, as in, the timer stops progressing. At first I thought it was because of an upgrade, but after reloading the page, it got stuck after extracting one dye regardless of whether I upgraded it or not.
It might be nice to have a way to get back to the main menu within the game, so you can start again without having to close everything.
Hey CosyFrogs,
thank you for your feedback :)
The collector stops when the mixer contains about 7 items. you mean that ? that is not a bug :) just upgrade the puffer to 48/72 ... it is a good idea to get to the main menue ! btw. did you saw the menu where you can save and exit ?
also, buttons aren't clickable on their full size, only in the middle
thank you very much for this!
i upload a fix soon
If i can reccomend a quick Quality of life change is to deselect items by clicking on another part of the screen
thank you Mecryo,
one option is to click on the cam up or cam down icon to deselect ...
but yes, i is a good point i will implement it :)
I really like this, this could become something great.
The drone stops picking up the colors after a while, not sure if that's an intended, unfinished feature, or a bug.
hey foxi,
thank you for this feedback ...
hmmm ... is the drone start working when you restart ( save before ;) )
i can not reproduce the bug ... yes ... it is a bug :/i have reproduced the bug and implement a fix ( hopefully )
Honestly rather cute, although it'd be nice if the music looped occasionally!
I'd also agree that it'd be nice to have some "manual" starts, but that's a stylistic choice, I suppose
I'd love to see the stats of things I've maxed out, rather than hiding them once I can't upgrade them, and I had a bug where the worker was just pushing the dye blob around rather than absorbing it, although eventually it got lucky and managed to absorb it!
EDIT: I'd also suggest making the workers clip through the globs, just so they don't push theirs or the others, production will randomly be far slower because one worker shoved another worker's glob way far away!
I also rather enjoyed the rooms, I figure I should mention the things I enjoyed, too, even though they don't need action!
hey, thank you very much for your feedback ! it helps realy to make the 'game' better :)
- music loops or you can switch to next track in the menu
- stats shown when maxed out is in work :)
Pretty cool, I like the 3D environments, machine animations, and goofy voicelines for the workers. Some parts are a bit too abstract, like when I get coins for putting cubes into the extraction machine it doesn't make much sense. The game would be easier to parse with some intermediate stages. Start with only cubes and a worker, allow to sell the cubes for coins, then buy a machine with coins and sell the paint for more coins, and so on.
Personally I thought it was kinda fun to figure out what was going on in the factory and how it worked, but simultaneously frustrated because there wasn't much to do for the first minute. Introducing the game in stages instead of everything at once would also solve this issue. Then show the full factory in the main menu so the player can anticipate how much there is to do.
Some direct use for paint as an intermediate resource would be nice, I don't know how though. Maybe spend paint to upgrade the drone later on.
Add a short intro explaining that you're making a cube painting factory, so the player knows painting cubes is the end goal. To add to this, I liked the painted cubes, not so much the cube being slurped up and put into a generic capsule in liquid form. I just had a liquid to paint the cube, why does the cube go back to a liquid? It would be more satisfying if the painted cube gets dropped into a delivery truck for instance. Or even better, in a stockpile where the player can choose to spend the cubes as currency or sell them for coins (more choice, more gameplay).
Adding some particle effects and sounds to the different processes would also do a lot. And personally I'd like to zoom out to see the whole factory. Great prototype so far, I hope this feedback helps and you can find inspiration to add more features.
hey, thank you very much for your feedback ... a lot of very good ideas i will think about to realize them into the game :)
two things I think is important
during upgrades you can see the stats of the thing you are upgrading and what the future stats would be after the upgrade.
hey Pizzatime1,
it is a good point !
thank you